all-fivesv3.0.0
All Fives
All Fives is for two to four players, with partnerships at four. Score positive multiples of five from the open ends and race to the target. Only the first double is a spinner, allowing up to four arms; remaining-hand points reward the round winner.
american-sniffv3.0.0
American Sniff
American Sniff is for two to four players, with partnerships at four. Score positive multiples of five from the open ends. The first double, the Sniff, keeps scoring through each uncovered branch side. Unplayed tiles reduce scores separately for each hand at round end.
exact-61-five-upv3.0.0
Exact 61 Five Up
Exact 61 Five Up is for two to four players, with partnerships at four. Every double is a spinner, and five raw points equal one displayed point. Reach exactly 61: overshooting events are discarded. Round settlement rewards hand differences and accounts separately for a partner’s remaining tiles.
five-upv3.0.0
Five Up
Five Up is for two to four players, with partnerships at four. Score positive multiples of five as every double opens another spinner. Five raw points equal one displayed point. Unplayed tiles reduce scores hand by hand; the winner is decided after round settlement at a target of 61.
fives-and-threesv3.0.0
Fives and Threes
Fives and Threes is for two to four players, with partnerships at four. Score complete threes and fives from the two open ends and reach exactly 61 game points. Doubles never branch, there is no drawing, and partnership rounds continue until both partners empty their hands.
horse-racev3.0.0
Horse Race
Horse Race is for two, three or four individuals, or four players in fixed partnerships. Score multiples of five at the layout's ends and keep playing after a double or scoring tile from your hand. Five pip points make one game point; reach at least 61 to win immediately.
mugginsv3.0.0
Muggins
Muggins is for two to four players, each scoring individually. Score positive multiples of five from a single line’s two open ends and race to the target. Doubles never branch. At round end, each player’s unplayed tiles reduce that player’s own score.
seven-rocksv3.0.0
Seven Rocks
Seven Rocks is for four players in two partnerships. Deal all 28 tiles, score positive multiples of five and race to 250 points without drawing. Only the first double is a spinner. Remaining tiles reduce the partnership score, with each partner’s hand rounded separately.
spectacular-bidv1.0.0
Spectacular Bid
Spectacular Bid is a two-player Fives duel with opening auctions and a match clock. Both players begin with 150 points, represented by thirty five-point chips. Scoring transfers points from your opponent rather than creating new ones. Win by exhausting your opponent’s balance or time; emptying your hand earns an opening advantage.
texas-42v1.0.0
Texas 42
Texas 42 is a four-player partnership trick-taking game, with partners sitting opposite. Bid for hand points or every trick, name trumps and win captured tiles. First to at least seven match marks wins. Unlike Fives, you do not connect a chain or score its exposed ends.
blockv1.0.0
Block
Block is an individual game for two to four players and a bonus outside the Fives family. You never draw, and placing tiles earns no points. Empty your hand or win a blocked round, and collect remaining-hand points.
drawv1.0.0
Draw
Draw is an individual game for two to four players and a bonus outside the Fives family. Placements earn no points. You may draw even with a playable tile, but the last two boneyard tiles stay untouched. Empty your hand or win a blocked round to collect remaining-hand points.